Resolved
{:closed=>"Closed", :complete=>"Complete", :false_alarm=>"False Alarm", :identified=>"Identified", :investigating=>"Investigating", :open=>"Open", :recovering=>"Recovering", :resolved=>"Resolved", :scheduled=>"Scheduled", :underway=>"Underway"}
After 4 days, 21 hours, and 42 minutes

This incident has been resolved.

{:closed=>"Closed", :complete=>"Complete", :false_alarm=>"False Alarm", :identified=>"Identified", :investigating=>"Investigating", :open=>"Open", :recovering=>"Recovering", :resolved=>"Resolved", :scheduled=>"Scheduled", :underway=>"Underway"}
After 2 days, 3 hours, and 58 minutes

We have a fix submitted to the Apple App store. Once it is approved, we will deploy 16.18 along with it. Based on past Apple App Store approvals, we hope to release early Tuesday morning.

{:closed=>"Closed", :complete=>"Complete", :false_alarm=>"False Alarm", :identified=>"Identified", :investigating=>"Investigating", :open=>"Open", :recovering=>"Recovering", :resolved=>"Resolved", :scheduled=>"Scheduled", :underway=>"Underway"}

We have identified an issue with our Apple iOS app running on some devices upgraded to iOS 10. We have a solution and will be updating our app in the Apple App Store as soon as possible.

Began at: